Unity 5 and WebGL

Forums 💬 NodeCanvas ⚙️ Support Unity 5 and WebGL

Viewing 4 posts - 1 through 4 (of 4 total)
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  • #19321
    matt-newcombe
    Participant

      Hey,

      I’m sure you’re already well aware of the new WebGL support in Unity5, but just out of interest do you have some idea of when it might be supported? Running my current project in U5 beta WebGL produces this error:

      An error occured running the Unity content on this page. See your browser’s JavaScript console for more info. The error was:
      uncaught exception: abort() at jsStackTrace@http://localhost:15332/Data/WebGL.js:989:13
      stackTrace@http://localhost:15332/Data/WebGL.js:1006:22
      abort@http://localhost:15332/Data/WebGL.js:3739286:25
      nullFunc_ii@http://localhost:15332/Data/WebGL.js:14114:465
      b120@http://localhost:15332/Data/WebGL.js:3733123:34
      __ZN21InterfaceFuncInvoker0IP22mscorlib_System_ObjectE6InvokeEP10MethodInfoPv [void undefined<undefined?n?>?o? InterfaceFuncInvoker0<mscorlib_System_Object?*, undefined?6?>?k()]@http://localhost:15332/Data/WebGL.js:2409310:8
      __Z73System_Core_System_Linq_Enumerable_m_First_mscorlib_System_Object_gsharedP22mscorlib_System_ObjectS0_P93System_Core_System_Core_System_Func_2_mscorlib_System_ObjectU002CU0020mscorlib_System_BooleaniPPv [System_Core_System_Linq_Enumerable_m_First_mscorlib_System_Object_gshared?0(mscorlib_System_Object?S?*)]@http://localhost:15332/Data/WebGL.js:3484706:8
      __ZL65System_Core_System_Linq_Enumerable_m_First_mscorlib_System_ObjectP22mscorlib_System_ObjectS0_P93System_Core_System_Core_System_Func_2_mscorlib_System_ObjectU002CU0020mscorlib_System_Booleani [System_Core_System_Linq_Enumerable_m_First_mscorlib_System_Object?0(mscorlib_System_Object?S?*)]@http://localhost:15332/Data/WebGL.js:3484773:8
      __Z82System_Core_System_Linq_Enumerable_m_FirstOrDefault_mscorlib_System_Object_gsharedP22mscorlib_System_ObjectS0_PPv [System_Core_System_Linq_Enumerable_m_FirstOrDefault_mscorlib_System_Object_gshared?0(mscorlib_System_Object?S?*)]@http://localhost:15332/Data/WebGL.js:3484681:9
      __ZL74System_Core_System_Linq_Enumerable_m_FirstOrDefault_mscorlib_System_ObjectP22mscorlib_System_ObjectS0_ [System_Core_System_Linq_Enumerable_m_FirstOrDefault_mscorlib_System_Object?0(mscorlib_System_Object?S?*)]@http://localhost:15332/Data/WebGL.js:2409469:8
      __Z80AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Variables_BBVariable_m_InitBBFieldsP22mscorlib_System_ObjectS0_ [AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Variables_BBVariable_m_InitBBFields?0(mscorlib_System_Object?S?*)]@http://localhost:15332/Data/WebGL.js:2409188:11
      __Z64AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task_m_InitBBFieldsP49AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task [AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task_m_InitBBFields(AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task?*)]@http://localhost:15332/Data/WebGL.js:2431125:2
      __Z57AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task_m_AwakeP49AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task [AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task_m_Awake(AssemblyU002DCSharpU002Dfirstpass_NodeCanvas_Task?*)]@http://localhost:15332/Data/WebGL.js:2431108:2
      __Z35RuntimeInvoker_mscorlib_System_VoidP10MethodInfoPvPS1_ [RuntimeInvoker_mscorlib_System_Void?1(void**, undefined?S?*)]@http://localhost:15332/Data/WebGL.js:3322282:2
      __ZN6il2cpp2vm7Runtime6InvokeEP10MethodInfoPvPS4_PP12Il2CppObject [il2cpp::vm::Runtime::Invoke?4(void**, undefined?S?*)]@http://localhost:15332/Data/WebGL.js:82771:8
      _il2cpp_runtime_invoke@http://localhost:15332/Data/WebGL.js:29187:8
      __Z20il2cpp_invoke_method21ScriptingMethodIl2CppP15ScriptingObjectP18ScriptingArgumentsPP18ScriptingExceptionb [il2cpp_invoke_method?2()]@http://localhost:15332/Data/WebGL.js:1190615:9
      __ZN19ScriptingInvocation6InvokeEPP18ScriptingExceptionb [ScriptingInvocation::Invoke(bool**)]@http://localhost:15332/Data/WebGL.js:1453504:9
      __ZN19ScriptingInvocation6InvokeEPP18ScriptingException [ScriptingInvocation::Invoke(ScriptingException?**)]@http://localhost:15332/Data/WebGL.js:1453453:8
      __ZN25ScriptingInvocationNoArgs13InvokeCheckedEv [ScriptingInvocationNoArgs::InvokeChecked()]@http://localhost:15332/Data/WebGL.js:1453768:8
      __ZN13MonoBehaviour13AwakeFromLoadE17AwakeFromLoadMode [MonoBehaviour::AwakeFromLoad?1()]@http://localhost:15332/Data/WebGL.js:1446410:5
      __ZN18AwakeFromLoadQueue28InvokePersistentManagerAwakeEPNS_4ItemEj17AwakeFromLoadMode [AwakeFromLoadQueue::InvokePersistentManagerAwake?1(AwakeFromLoadQueue::Item*, unsigned int)]@http://localhost:15332/Data/WebGL.js:1483720:5
      __ZN18AwakeFromLoadQueue30PersistentManagerAwakeFromLoadEv [AwakeFromLoadQueue::PersistentManagerAwakeFromLoad()]@http://localhost:15332/Data/WebGL.js:1483547:3
      __Z23CompletePreloadMainDataR18AwakeFromLoadQueue [CompletePreloadMainData(AwakeFromLoadQueue?&)]@http://localhost:15332/Data/WebGL.js:1376188:2
      __ZN18LoadLevelOperation19IntegrateMainThreadEv [LoadLevelOperation::IntegrateMainThread()]@http://localhost:15332/Data/WebGL.js:1358164:3
      __ZN14PreloadManager26UpdatePreloadingSingleStepEb [PreloadManager::UpdatePreloadingSingleStep(bool)]@http://localhost:15332/Data/WebGL.js:1356513:2
      __ZN14PreloadManager35WaitForAllAsyncOperationsToCompleteEv [PreloadManager::WaitForAllAsyncOperationsToComplete()]@http://localhost:15332/Data/WebGL.js:1356536:3
      __Z20PlayerLoadFirstLevelv [PlayerLoadFirstLevel()]@http://localhost:15332/Data/WebGL.js:1354955:3
      _main@http://localhost:15332/Data/WebGL.js:2376844:2
      asm._main@http://localhost:15332/Data/WebGL.js:3736663:10
      callMain@http://localhost:15332/Data/WebGL.js:3739162:15
      doRun@http://localhost:15332/Data/WebGL.js:3739219:7
      run/<@http://localhost:15332/Data/WebGL.js:3739231:7

      #19324
      matt-newcombe
      Participant

        (Sorry I realise that call stack isn’t ideal, but the error is coming from somewhere within NodeCanvas)

        #19323
        Gavalakis
        Keymaster

          Hello,

          Thanks for the report. To be honest I didn’t have time to test it on WebGL, as I think it’s a bit soon to tell right now.
          I will though take a look at it in the comming days.

          Cheers!

          #19322
          matt-newcombe
          Participant

            Thanks that would be awesome

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