Version 1.3.0

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #11822
    Gavalakis
    Keymaster

      Version 1.3.0 is live on the asset store with a vast amount of new features, changes, improvements and fixes!

      New: Editor UI Overhaul.
      New: Virtual Actors References and seamless work with prefab actors.
      New: Alembic Workflow.
      New: Ability to render sequnce to GIF, MP4, PNG or EXR Image Sequnce.
      New: Splitting Animation and Audio clip correctly.
      New: Animated positional parameters of clips are now offseted with the cutscene, essentially allowing for reposition the cutscene locally.
      New: Added Seconds or Frames work view mode.
      New: Added Step Forward and Step Backwards buttons in playback controls.
      New: Ability to scrub cutscene time through the Animatable Parameters inspectors.
      New: Post Smoothing option in Camera Track allows for smoothing the whole camera track in runtime.
      New: Assigned transforms in animated parameters can now optionally be animated directly within the clip,
      New: Added “Explicit Active Layers” option for cutscenes.
      New: Added static events for cutscenes.

      Mod: Panning now pans both vertical and horizontal.
      Mod: Improved Character blend shape expression inspector and when editing expressions, the mode wireframe is hidden.
      Mod: Blend In/Out can now exceed the clip’s middle time.
      Mod: Height in curve tracks is now automatically adjusted when in dopesheet mode.
      Mod: Create Shots and Paths are now automatically parented to the cutscene.
      Mod: Using Cutscene.Play(string) will now first look a the Resources folder for automatic cutscene instantiation.
      Mod: Affected Actors are now show in the cutscene inspector, for easy changing them.
      Mod: Trajectory Paths are now shown for all expanded Curve Track properties. Not just the selected one.
      Mod: DopeSheet values now will show with a decimal for floats and “false”/”true” for bools.
      Mod: The default handles (pos, rot, scale) for the cutscene object is now hidden when editing a clip.

      Fix: Animating rotation in Unity 5.4
      Fix: First key of camera shot clip is now correctly keyed.
      Fix: Steady Cam effect from being applied in edit mode incorrectly.
      Fix: Director Camera not restoring to Untagged when the “Set As Main” option is enabled.
      Fix: Adding new action clips between other action clips now clamps the new clip’s length correctly.

      #11823
      magicpotato
      Participant

        Nice 😀

      Viewing 2 posts - 1 through 2 (of 2 total)
      • You must be logged in to reply to this topic.