Version 1.4.5

Viewing 1 post (of 1 total)
  • Author
    Posts
  • #11819
    Gavalakis
    Keymaster

      New version is live. The changes included:

      New: Animator Track now supports Root Motion.
      New: RenderCamera is now child of Director Root. VR Support.
      New: ‘Animate Property’ action clip now supports multiple properties to be added. (renamed to Animate Properties).
      New: Added ‘Additive Sub-Scene’ action clip with updatable root cutscenes and realtime editor preview.
      New: Added ‘Set Sprite Key’ along with icon preview and options for color tint, flip x/y.
      New: ‘Overlay Texture’ now has animatable color, scale and position.
      New: Mecanim Track in now auto-refreshed.
      New: All transformation properties are now local to cutscene space, thus affected actors are always virtually parented to cutscene root.
      New: Added ability to set custom coloring for clips, per track.
      New: Added OnFinish UnityEvents in all quickstart cutscene trigering scripts.
      New: Added Translate To, Rotate To, Scale To, as an easy alternative to hand animating.
      Mod: Reorganized ‘Transform’ category action clips.
      Mod: Clip length can now be set in inspector.
      Mod: Non scalable clips no longer show Length and EndTime fields in the inspector.
      Mod: Clips have no longer rounded corners (UI).
      Mod: Local Actor Instance is no longer parented to cutscene.
      Fix: BlendIn/Out is now clamped correctly when scaling action clip.
      Fix: Subtitles and screen text that was showing black in some cases.
      Fix: Mecanim Track “Recorder has no recorded data”.
      Fix: “Look Through Cam” that was impossible to turn off in some cases.
      Scripting: Added ability to easily remove Alembic Support and Sequence Rendering features to minimize the build size by specifying a define symbol.

    Viewing 1 post (of 1 total)
    • You must be logged in to reply to this topic.