WebGL U5 Crash – GitHub

Forums 💬 NodeCanvas ⚙️ Support WebGL U5 Crash – GitHub

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  • #19308
    matt-newcombe
    Participant

      Hey,

      So I got a very simple test case that causes a runtime crash with WebGL in Unity 5 Release Candidate 1, hopefully this will help you diagnose / narrow down the cause.

      Github:
      https://github.com/newcommat/NodeCanvasWebGLTest
      or directly:
      https://github.com/newcommat/NodeCanvasWebGLTest.git

      So a brief description of the code. I have my custom class which derives from MonoBehaviour. I also have a serialised BB Variable for this class (CollectibleObject.cs)

      I have two actions, NullGameObject which calls BBObject.value = null;
      and NullCollectibleObject which calls BBCollectible.value = null;

      There is one gameobject in the scene with the BT, it has a blackboard variable of type UnityEngine.Object. This is then further specified (via custom Preferred Types) to be of type Collectible.

      If I call BBCollectible.value = null then it will crash on that provided variable, however if I just call BBObject.value = null then it will not crash (you can test this with both actions). Hope this makes sense, I’ve also attached a screenshot of the tree to this post. But it may be more self explanatory to check out the project directly. Thanks.

      #19310
      matt-newcombe
      Participant

        Ah interestingly, so this project was failing consistently in Unity beta 18,

        Now with RC1 it crashes identically in NodeCanvas if Player Settings -> Exceptions is set to None, however if exceptions is set to any other value, it doesn’t crash.

        I’ve bugged this with unity as well

        #19309
        Gavalakis
        Keymaster

          Hello and sorry for such a late response, but Im overwelmed lately due to version 2 🙂
          I didnt yet have time to take a look at WebGL, but I will as soon as v2 is out.

          Thanks for the provided info, I will bookmark the post and take a look again after the fact.

          Cheers!

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