Forums › 💬 NodeCanvas › ⚙️ Support › why one node always shows running state
I created a BT which is added to a monster as a component, but when the game is running ,why one node always shows running state?
Hello,
Is your question specificaly related to the “Move To” action task? If so and if you are using an old version of NC, there was a bug with the movement tasks which has been fixed in later versions. Please make sure you update to latest version 1.5.9c
If you mean something esle please let me know 🙂
Cheers
Yes, it is a “Move To” task and the version is 1.5.5. I will update the version and try again.
Hi, I want to confirm that only “Move To” task has bug , or all movement tasks?
If you mean in old version all movement tasks had that bug. But it’s fixed in versions after 1.5.5.
Did you upgrade?
Thanks
Hi
The problem is show on 1.5.9w again. Please tell us how to fix it. Thanks.
Please send me an email (info@nodecanvas.com) and I will immediately send you new version 1.6 The last version has a tremendus bug in behaviour trees.
Thanks a lot for th patience.