You've tried to start graph without 'Start' node

Forums 💬 NodeCanvas ⚙️ Support You've tried to start graph without 'Start' node

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  • #18915
    markg
    Participant

      We are getting the below error message when receiving a checked event to switch state machines. I have attached an image of the state machine to show that it does have a start node. This only happens on iOS – on Android it works. Any ideas why this is happening?

      <b>Graph:</b> You’ve tried to start graph without ‘Start’ node
      UnityEngine.Debug:Internal_Log(Int32, String, Object)
      UnityEngine.Debug:LogWarning(Object)
      NodeCanvas.Framework.Graph:StartGraph(Component, IBlackboard, Action)
      NodeCanvas.StateMachines.NestedFSMState:OnEnter()
      NodeCanvas.StateMachines.FSMState:OnExecute(Component, IBlackboard)
      NodeCanvas.Framework.Node:Execute(Component, IBlackboard)
      NodeCanvas.StateMachines.FSM:EnterState(FSMState)
      NodeCanvas.StateMachines.AnyState:Update()
      NodeCanvas.StateMachines.FSM:OnGraphUpdate()
      System.Action:Invoke()
      ParadoxNotion.Services.MonoManager:Update()

      #18918
      Gavalakis
      Keymaster

        Hello,

        There is an issue in iOS, which I’m trying to resolve. Can you please pose a screen of your Blackboard variables?
        The issue is related to the variables.

        Thanks

        #18917
        markg
        Participant

          OK, blackboard variables screenshot attached…

          #18916
          Gavalakis
          Keymaster

            Hello,

            There is a problem in iOS right now, that is relevant to variables.. I am still searching for this.
            If it’s possible at all for you to send me a project reproducing this error, it would be of great help and appreciated.
            Is that possible?

            Thanks

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